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New Metaverse Technology Means No VR, No Problem

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Facebook’s announcement in October that it would be changing its parent name to Meta was a huge move forward for the company and the tech world. The new age of “the metaverse” has marked the dawn of a new revolution for technology.

The metaverse has been described as “the next evolution of social connection,” and includes 3D spaces where you can “socialize, learn, collaborate, and play in ways that go beyond what we can imagine.” The trending technology is not only a massive milestone for Facebook but also for a new generation of companies that are now following suit, including an announcement that Microsoft is creating a “metaverse stack”.

A huge part of what makes up the metaverse is the virtual reality component. So what exactly is virtual reality (VR)? VR uses cutting-edge graphics and rendered experiences to create a computer-simulated environment where participants aren’t merely passive but can actually engage in their virtual world. By putting on a VR headset, users are fully immersed into incredibly realistic 3D worlds, whether that’s feeling like they’re genuinely on a rollercoaster in real life or walking around in a vine-covered street in Italy via a simulation on Google Maps.

Technically speaking, VR headsets typically feature a display split between eyes, which in turn creates a stereoscopic 3D effect accompanied by stereo sound. They also track the position in space to orient users’ point of view. Combine this with input tracking, users get a completely immersive experience, sometimes so realistic that they can cause the user to feel motion sickness.

With the advent of the metaverse, virtual reality is continuing to evolve and adapt to a rapidly expanding space. One of the recent breakthroughs in VR technology is the possibility to experience VR without expensive equipment. For example, cutting-edge company pax.world now allows tech enthusiasts to participate in these incredibly immersive experiences without the purchase of hundred-dollar headsets.

According to its media kit, the company’s intention is to “provide rich, interactive experiences that facilitate socialization, education, entertainment, commerce, and more”. Pax.world’s ready-to-deploy open metaverse platform uses advanced audio, video, and chat features to give users the ability to access features like life-like avatars with facial scanning, without a headset.

Pax.world offers an optimized virtual world where users can create and buy 3D assets with the $PAXW tokens. It is also a platform where users can exchange items and enjoy services such as NFT’s, educational classes, and more by providing a virtual reality experience.

Up until recently, VR enthusiasts had to buy expensive gear to participate in the immersive experience. Pax.world is committed to breaking down these financial barriers and broadening the VR user base by providing access to the VR metaverse experience via using merely an internet connection to a smart phone or laptop.

By offering a 3D gallery viewing experience, pax.world’s mission is to revolutionize the way NFTs are purchased and traded. The company also offers educational experiences through its learning centers based on their metaverse. Ultimately, the platform wishes to lower cost-prohibition typically inherent with virtual reality.

The advent of virtual reality offers users an incredible new way of accessing landscapes and experiences never before possible. With the emergence of companies like pax.world, by providing ways for users to access VR minus the hefty price tags of headsets, technology is now pioneering a new way forward without the financial barriers.



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